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  4. Extremal Coalitions For Influence Games Through Swarm Intelligence-Based Methods
 
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Extremal Coalitions For Influence Games Through Swarm Intelligence-Based Methods

Journal
Computers, Materials & Continua
Date Issued
2021-10-11
Author(s)
Riquelme, Fabián  
Facultad de Ingeniería  
Olivares, Rodrigo  
Facultad de Ingeniería  
Francisco Mu駉z
Xavier Molinero
Maria Serna
DOI
10.32604/cmc.2022.021804
WoS ID
WOS:000707364500038
Abstract
An influence game is a simple game represented over an influence graph (i.e., a labeled, weighted graph) on which the influence spread phenomenon is exerted. Influence games allow applying different properties and parameters coming from cooperative game theory to the contexts of social network analysis, decision-systems, voting systems, and collective behavior. The exact calculation of several of these properties and parameters is computationally hard, even for a small number of players. Two examples of these parameters are the length and the width of a game. The length of a game is the size of its smaller winning coalition, while the width of a game is the size of its larger losing coalition. Both parameters are relevant to know the levels of difficulty in reaching agreements in collective decision-making systems. Despite the above, new bio-inspired metaheuristic algorithms have recently been developed to solve the NP-hard influence maximization problem in an efficient and approximate way, being able to find small winning coalitions that maximize the influence spread within an influence graph. In this article, we apply some variations of this solution to find extreme winning and losing coalitions, and thus efficient approximate solutions for the length and the width of influence games. As a case study, we consider two real social networks, one formed by the 58 members of the European Union Council under nice voting rules, and the other formed by the 705 members of the European Parliament, connected by political affinity. Results are promising and show that it is feasible to generate approximate solutions for the length and width parameters of influence games, in reduced solving time
Subjects

Biomaterials

Computer Science Appl...

Engineering, Multidis...

Electrical And Electr...

Materials Science, Mu...

Mathematics, Interdis...

Mechanics Of Material...

Modeling And Simulati...

OCDE Subjects

Engineering And Techn...

Quartile (Date Issued)
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